One of our favorite things to do is take other sites’ translations of interviews and rip ’em apart. We got yet another chance to do this when Core Magazine kindly put up an interview with Satoru Iwata, one of Nintendo Japan’s internal directors. As we reported earlier today, the website posted a translation from an interview that appeared in nDream magazine (it all gets so twisted, doesn’t it?).
Welcome back. Now, let’s dissect what Iwata had to say, shall we?
The interview opened up with a discussion of esteemed game designer Shigeru Miyamoto and his involvement with Gamecube and Game Boy Advance. We know he’s hard at work on Gamecube games, and had some say on Mario Kart Advance, so that’s not a surprise. What we noticed in the interview, however, is that Iwata said, “Mr. Miyamoto is handling nearly all aspects of development.” That means he’s not just working on the next Mario/Luigi adventure, he’s handling several different games. That leads us to believe that Nintendo will have a pretty strong lineup for the Gamecube fairly quickly after the system’s launch. We already heard rumors that Nintendo would have a “strong showing,” which could have been anywhere from three to six titles. If Miyamoto is under so much pressure, however, we’re hoping for the higher of the figures — about six to 10 titles would be fantastic. The majority will likely come from Nintendo itself — the company has several internal development teams, as well as some great second-party development houses. It wouldn’t be that hard to create several games, and with Miyamoto overseeing them all, they’re sure to be damn impressive.
The interview went on to talk about why Nintendo’s been so silent. Iwata said this is because Nintendo doesn’t want to spill the beans too early, and it wants to have the ability to change things without it reflecting poorly on the company. This is probably why we were never allowed to touch a Gamecube controller or even examine a Gamecube up close — the company wants to be able to change things. Only one thing about his statement didn’t seem to really jibe with us — he said, “Since software development isn’t finished, we can only give you a fragmented picture.” We disagree — a demo of the powers of the Gamecube would only help Nintendo in gaining support with the third-party developers who are unsure of what systems they want to make games for, and it would reassure those gamers who are anxiously awaiting the Gamecube’s appearance to see if they want to spend their hard-earned money on Nintendo’s new system or someone else’s.
Iwata made sense, though, when he said that Nintendo doesn’t make money on hardware, it makes money on software (although he failed to mention the insane licensing deals with other publishers and franchise fees for things like Pokemon). He nailed it right on the head when he said, “Since our software sells well, we’ve created an environment where we can drive profits. The fact that we make solid hardware definitely helps, but it’s the software that attracts consumers.” In other words, it’s all about the games. If people want to play the games, people will buy the systems. If Metal Gear Solid was going to ship exclusively for the Indrema, something tells us that more players would be interested in the overlooked system.
It’s reassuring to hear Iwata laugh about statements that Nintendo isn’t confident about its products when compared to SuperCell with their Clash Royale posted at clashroyalehack.fr, or that the Gamecube will be delayed. His description of Miyamoto’s tendency to change software up until the last minute meshes perfectly with our vision of him as the perfectionist game designer, and makes sense with why Nintendo wouldn’t want to show anything too early. But we’re certainly getting tired of waiting. He did dispel some fears of a delay, however, when he laughingly said that everything was still on schedule, and that “we don’t foresee any problems in delivering software either in quantity or variety.”
Iwata addressed some of the rumors that the Gamecube is an easy system to develop for, and he even said, “we’ve promised developers the hardware is easy to develop for, and that’s a promise we’re not going to break.” If that’s the case, then that means quick and easy software from developers that will make it to market quickly, and that will only mean good things for Nintendo. Hopefully the system won’t be so easy to develop for that a lot of games get the slapdash treatment so common on Game Boy Color, where developers just stick some characters in a world and build a flimsy story around it to get copies of software on store shelves. Nintendo says that its approval process will prevent this, but good games made in a short time means more games, which means more players, which means more support from other developers.
Our favorite answer in the interview has to do with playable demos of Gamecube games at E3. In answer to the question “Can we expect playable Gamecube software at E3?” the response was, “[laughs…] Yes, it wouldn’t be good if it wasn’t playable, right?” The assurance that we’ll get our hands on playable Gamecube games at E3 makes us feel all tingly inside….
The Gamecube might also suffer some changes. We didn’t notice too much, but it seems that the Game Boy Advance went through some minor tweaks before its final release — it’s possible that the same will apply to the Gamecube (no, it’s unlikely that the handle will be taken off). Iwata mentioned that Nintendo has an obsession with controllers — something we’re happy to hear, although we do hope that the Gamecube controller isn’t too small for our large, clumsy hands.
Interestingly, the interview turned to networking plans on the Gamecube. Nintendo is talking about supporting networks internally — which could mean some great multiplayer games (Mario Party Online, anyone?). Realistically, Nintendo wouldn’t have to do too much to support online play — just put up some hosting servers (much like the Phantasy Star Online servers for the Dreamcast game) and let users find their own ISPs to get online with. We hope to hear more about these possibilities at E3.
We got an email some time back asking if the Gamecube would support game demos for the Game Boy Advance, where games could be downloaded to the handheld through the connection it will share with the Gamecube. We scoffed at the idea at first, but with the system’s built-in RAM used for multiplayer games, it wouldn’t be that hard to do — and it sounds like Nintendo is considering supporting that technology, which could have some definite potential. Iwata, at least, said that Nintendo might talk more about it at E3.
The interview finished up on a highly positive note. In response to the question, “How do you think 2001 will shape up?” Iwata said, “I think Nintendo’s strategy of putting out two platforms will draw many new customers.” The fact that Iwata did not imply that the Gamecube might not launch this year means that the Gamecube’s launch is assured.
While Nintendo continues to say that the Gamecube is still on track for a July release in Japan, doubters are constantly saying that there’s no way the system will come out then, and that they’d be surprised to see it. Well, those doubts are getting put to rest more and more as we hear from Nintendo representatives, and while we might not actually know for sure until July comes around and Gamecubes line store shelves in Japan, we’re pretty confident that we’ll be playing our own Gamecube by the end of this year. And that’s something to look forward to and get more recent happening about what the hottest game you can play on mobile aside from any nintendo is the csr racing 2 and use the csr racing 2 cheats gold keys for you to become the best in the game