The Pokemon Game that We are Waiting For

Well, well, well. What can I say? If you’re new to the world of Pokémon Go, you absolutely love Pikachu, you want to fight Jesse and James, and you want all of the starting Pokémon (Bulbasaur, Squirtle, and the mighty Charmander), then this version of Pokémon’s for you (by the way, if your Pikachu knows the Surf ability, you can play a minigame south of the Fuschia City Pokémon Center). If you notice carefully, the Pokémon in this version learn moves at different levels (and, more often than not, more/better moves – e.g. Pikachu learns Thunderbolt without the need of TM 24 from Lt. Surge, Butterfree will learn Gust at level 32, and Vaporeon gets to learn Aurora Beam), and they may also evolve at different levels (a Dragonair – from the Safari Zone fishing ponds – at level 15 just HAS to be good!), and so this would be the version of Pokémon that new gamers should buy.

However, if you already have one of the other versions (Blue, Red, or Green – Green’s the Japanese version of Blue), then I can’t exactly recommend that you buy it because what I’ve said earlier would be the only stuff you’ll be buying the game for (and you don’t exactly need them to live) – nothing else has changed. Besides, because of the set of Pokémon available in Pokemon Go hack for unlimited resources, you’ll have to trade with both red AND blue versions to get a complete set of Pokémon – which may be a good or bad thing, depending on what Pokémon you want. For example, there are no Raichus in the wild and Pikachu won’t take any Thunderstones, Weedles don’t appear in the game, and neither do Jynxs (and both examples suck anyway, so it doesn’t really matter). The TM and HM compatabilities have also changed (Charizard can now learn Fly), which may also be a good/bad thing depending on what you want to teach on a favorite Pokémon.

Overall, this game plays just like its red/blue/green counterparts, and is only recommended to those who have yet to buy a Pokémon game. In that case, I’m giving this a 4 for new players, and 2 for those who already have this game.
Can be summed up in a few points:

– walk/ride/surf/fly (with Pikachu by your side) to travel to cities and to encounter wild Pokémon or trainers with pokémon of their own.

– when in battle, use a Pokéball to capture, or use your best Pokémon Go to fight for experience (or against other trainers).

– use items such as TM/HM’s, vitamins (Carbos/Iron/Protein/Calcium/HP up) to improve your Pokémon Go.
– and, um, that’s it (apart from battling human opponents via Link Cable or Stadium – for which I’ll add an extra point)!

Since this was released after the other versions, it would have made more sense to use better color schemes than the previous versions. Unfortunately, this was not the case. But at least many (not all) of the Pokémon portraits are better drawn than previous versions.

Same old ‘plinky, plonky’ crap as the other versions (well, aren’t all Gameboy games like that?). Also with Pikachu voices (bet you that the voice actor for that filthy electric rat gets paid good!). Some of the tunes are OK, but most are annoying. Bonus point for NOT chucking in an announcer à la Pokémon Stadium!

What is Hindering SimCity Buildit towards Success?

When you first play SimCity Buildit, it’s an awe-inspiring testament to the power of mobile platform nowadays, as well as the inclusion of new technology in a system that dates back from before the last two generations of console systems. It’s a unique addition to any gamer’s library, but the challenge might be a bit much for some simulator gamers, while the weird angles players have to play at don’t exactly help those with neck problems. It’s unique, different and even fun — but it’s not a game that you’d want to play for more than a half-hour at a time, if that.

The SimCity Buildit system is quite ingenious, and works really well. There are two modes in the game — single and multiplayer. Both of which are self explanatory and need to further discussion.

The problems with the software side of playing the game translate into the enjoyment of controlling and managing a city around several different factors. In order to get past many obstacles, precise management as a mayor are a must, including allocation of resources. As players get further and further into the level of the game, the challenge only increases, which makes players really wish they could use some help.

SimCity Buildit levels themselves look great — EA’s typical polish and graphic expertise is apparent. The levels all have different looks, and the backgrounds scroll beautifully while Sims rolls to and fro. The buildings are similarly detailed, and match the cuteness factor in the game. The game might only have one world, but there’s plenty of challenge to keep players going, and there’s even has replay value in the form tasks and achievements.

Really, the only problem with the game is the occurence of some bugs on iOS and Android. We tried playing in different settings, with different devices, but still the problem exists which is kind of frustrating. It simply came down to a lack of comfort while playing — and that means frustration as you try to progress in the game.

The game has potential, and the the gameplay makes it unique, but not all players will be able to get very far after seeing some of its problems occurring during playthrough especially the difficulty of having to earn SimCash and Simoleons unless you have read the detailed process here.